Best Nintendo Switch Games For 2022

Are you looking for the best Nintendo Switch games that have been released so far? There are plenty to pick from, and new and exciting titles are released every few months.

Whether you’re looking for open-world RPGs, fighting games, competitive races, or local co-op games to play with a friend, Nintendo has you covered. These are the best Nintendo Switch games that have been released until time.

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1. Super Mario Odyssey

Super Mario Odyssey for Nintendo Switch - Nintendo Game Details

Odyssey appears to be a direct sequel to the Mario 64 and Sunshine series of sandbox 3D Mario games, but it is much more. In its characters, music, and mechanics, it naturally evokes, honors, and is occasionally directly influenced by the games that came before it.

But it also has something new to say, such as blending old 2D gameplay with the 3D world and employing a brand-new possession system to keep Mario’s talents and exploits fresh.

Odyssey’s key new notion is Mario’s possession power, which is personified by Cappy, Mario’s new sidekick/headwear. He’s a hat with a soul, and he’s teamed up with Mario to rescue his sister Tiara, who has been kidnapped by Bowser along with Princess Peach, in keeping with Nintendo’s decades-long tradition of hilariously ridiculous stories. (I didn’t say it was unique; I said it was delightful.)

Cappy’s ability lets you possess a variety of other characters by tossing Mario’s hat at them, which strangely slurps Mario’s physical body into the enemy and grants you complete control over their abilities.

Cappy can also be utilized as a weapon and a leaping pad, saving Mario’s tuchus from a slew of butt-stomps this time (though you can still do that if you wish).

Many of the cleverest and most grin-inducing items are best left to be discovered for yourself, but Odyssey mixes up the gameplay in surprising ways in each of its 16-plus worlds, whether it’s thrashing around as a huge, realistic-looking T-rex in the prehistoric-themed Cascade Kingdom or becoming a lowly Goomba but then making a stack of Goombas 10-tall to impress a hard-to-impress Lady Goomba.

You’ll be using new animals in new, game-changing ways regularly throughout the campaign.

Odyssey’s brilliant use of 2D gameplay, complete with 8-bit visuals from the Super Mario Bros. period, merits special notice. Entering a pixelated pipe in 3D space transports you to a side-scrolling 2D challenge on the surface of a world object, similar to Link’s 2D metamorphosis in The Legend of Zelda: A Link Between Worlds.

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The majority of these sequences aren’t particularly long I wish they were – but each combines pure, weapons-grade retro gameplay with numerous other callbacks while still mixing things up in ways that weren’t present in the original games, such as flipping gravity or wrapping a 2D scene around the corner of a 3D object.

They defy the rules to such an extent that they surpass even Super Mario Maker’s most ambitious inventions. It’s also a lot of fun to see Mario’s new outfits rendered in the classic 8-bit manner.

The aviator suit and the retro-colored building uniform are two of my favorites if only because they’re fun looks for the seasoned plumber, but you may mix and combine caps and clothing to your heart’s content.

The urban-themed Metro Kingdom is my favorite of all the strange countries Mario sees on his Odyssey. We’ve never seen anything like New Donk City’s semi-realistic aesthetic in a Mario game before.

Not only do its urban obstacles allow for some dynamic platforming – bouncing off vehicle hoods and tossing oneself off city poles, for instance – but hidden minigames like an RC car racing and a jump-rope challenge provide a welcome diversion.

Meanwhile, the stark visual contrast between the city and Mario’s continually cartoony appearance and size has already sparked debate about who – or more precisely what – Mario is. (Has “plumber” always been a euphemism for some type of goblin?) The fact of the New Donk City section may well be the pinnacle of Odyssey’s consistently satisfying enjoyment.

Odyssey is a pure delight that seems to realize and cherish that about itself. Its ending is a literal celebration that serves as a figurative one; Odyssey is pure joy that seems to understand and relish that about itself.

On that topic, wherever possible, I strongly advise playing on television. It’s not that it’s bad in handheld mode; it runs at 60 frames per second in both, albeit there are no touchscreen controls, even in minigames when they would have been useful.

The disadvantage of playing on the move is that the good screen doesn’t show off the scope and depth of the characters and worlds as well, such as Mario’s humorous faces when doing certain tasks and the small 8-bit icons concealed on some walls. (Throw Cappy at them to get a gold coin reward quickly!) Of course, the game is just as good in portable mode.

Given Odyssey’s 3D sandbox nature, I expected to be able to keep playing even after the plot was completed, but I wasn’t prepared for how much there is to do when it’s “done.” Indeed, some of the game’s best moments occur after the credits, ranging from new unlockables that pay homage to the past, to a smart new implementation of an old friend, to entirely new worlds.

I’m still not ready to put Odyssey down, and I don’t think I will be for a long time. Mario’s games have been around almost as long as game systems, but he’s continuously developing, which is a good thing. It’s uncommon that we see the same Mario twice.

Super Mario Odyssey fulfills the promise of creativity and innovation that has been made time and time again: It captures the legendary series’ cheerful, irreverent world and characters, as well as its best-in-class platforming gameplay, while also introducing a continual stream of new and unexpected features.

It’s all woven together into a masterpiece for the next generation.

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2. Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild for Nintendo Switch - Nintendo Game  Details

The sheer freedom and spirit of adventure in The Legend of Zelda: Breath of the Wild is a stunning achievement. The wide geography of Hyrule is thrown open to you right from the start, and it never ceases to pique your interest with fascinating landmarks, complicated hidden puzzles, and enemy camps to raid for treasure and weapons.

The fact that you may go at your own pace and virtually never be dragged back to the main road is liberating, but the way all of Breath of the Wild’s features work together so seamlessly in a complicated light survival game is even more astounding.

I’ve been roaming about for more than 50 hours, and there are still a lot of mysteries to solve and a lot of well-built puzzles to solve. I’m awestruck by the scope and scale of this adventure, and I’m constantly counting down the hours till I can return.

In Breath of the Wild, the main character is Hyrule, an untamed, post-apocalyptic, techno-fantasy realm. It is not just huge, beautiful, and packed with a diverse collection of places ranging from green meadows to rugged alpine slopes, but it also follows remarkably realistic principles that allow you to pull off solutions that are so intuitive that you might be astonished they work.

Based on the frightened and violent reactions I’ve seen in nature, trees grow fruit, grass fields can be set ablaze, and even opponents and animals behave believably.

However, realism doesn’t stop there. Every object you come across is formed of a material, from twigs to apples to rocks and metallic blocks, and those materials normally react to forces like fire and magnetism as you’d expect.

It all adds up to a surprisingly fun and responsive sandbox to play in, one that I’ve rarely experienced in an action-adventure game. It’s usually true that if you think something should work, it will, and this led to a slew of amusing and hilarious experiments.

You can stand under an apple tree with a torch and bake the fruit into a quick-healing snack before picking it, or you can place a metal sword in front of an unarmed enemy and watch it get fried by a bolt of lightning.

Meanwhile, Link will require warmer clothing to survive the cold, as well as flame-resistant gear to approach the volcanic Death Mountain. It’s always fascinating to see how all of these systems interact while you’re playing.

But it’s the sheer freedom of Breath of Wild that sets it apart from its open-world competitors, both in terms of its non-linear questing structure and your ability to climb practically any surface and move in any direction once you leave the starting location. It’s at the core of what makes this action-adventure game so unique and addicting.

Like many open-world games, it delivers on the implied promise that if you can see it in the distance, you’ll probably be able to get there someday – but finding out how to get there is often a satisfying conundrum in and of itself, and one that never gets old.

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For instance, for the first several hours after upgrading my powers, an enticing island far off the coast of the mainland was just out of my paragliding reach. When I finally did, what happened next blew my mind — including discovering an easier alternate path I’d overlooked.

Because of its versatility, the paraglider is easily one of the most useful items in Breath of the Wild. You can use it to glide across lakes and gaps or ride updrafts into new areas, and I used to use each long trip across the map to survey the magnificently lighted horizon for clues or ponder on what I needed to do next.

It doesn’t matter if you can glide into the frigid mountains if you’ll freeze to death before you reach the ground, for example. It makes all the difference if you go in with the right gear.

As Link’s stamina meter and talents grow, you’ll be able to access even more of these unique destinations. However, no matter how powerful you get, the world and its inhabitant Mother Nature will always be more powerful than you.

Rain and thunderstorms slow your progress on slick areas, and hazardous lightning bolts might strike without notice if you’re wearing metal. Furthermore, the day/night cycle is perpetual and makes significant differences: at night, monsters emerge from the ground, it’s easier to see some important bugs and plants, and there are other mysteries best discovered for oneself.

All of these things serve as continual reminders that you are at the mercy of the world. Unlike many survival games, which require you to make every item you use out of felled trees and dug-up minerals, Breath of the Wild centers all of its crafting systems on cooking.

It’s a lightweight and adaptable device that allows you to try out different ingredient combinations to help you survive. Raw food and quick-and-dirty snacks cooked over an open fire will restore some health, but the most fascinating and stat-boosting dishes are made by combining items in a pot to form a big supper.

I’ve spent a lot of time figuring out the best recipes by using clues from ingredient descriptions to come up with effects like stamina boosts and elemental resistances of various potencies, and I loved it when I got a little carried away with my recipes and ended up with a censored-out dish called Dubious Food that’s too disgusting to even look at.

Making buff-inducing potions is just as flexible, and there are lots of bugs and monster bits to mix with.

3. Pokemon Sword / Pokemon Shield

Pokémon Sword and Shield - Wikipedia

Few things in life can make me as happy as a great Pokemon RPG, and Sword and Shield left me in a state of pure, childlike bliss on numerous occasions.

If you can manage to play it reasonably unspoiled (fear not, this review won’t rob you of that), the joyous surprise of not knowing what’s coming is something this series excels at, and I’m glad that sense of wonder is still alive and well in Sword and Shield.

Changes big and small are made with every new game in this 23-year-old series, but I’ve never been willing to declare the most recent entry the new gold standard for Pokemon because they’ve always been a balance of better and worse.

But the Switch’s first mainstream game has altered everything: while there is no such thing as a “perfect Pokemon game,” the 40+ hours I’ve spent with Sword and Shield have convinced me that they are the best Pokemon games I’ve ever played – and I’ve played them all.

The onslaught of upgrades made me realize how comfortable I’d become with Pokemon mechanics that were, in retrospect, less than optimal. While this series has always done an excellent job of providing extensive lessons for new players, it seems strange that veteran players have never been able to skip them until now.

Simply inform the NPC of your situation, and they will move out of the way so you can get on with the business of acquiring and training Pokemon — you can even capture Pokemon without being shown how, and this will skip the tutorial.

Traveling across the map has also been made quick and easy, and interacting with other people is as easy as tapping the Y button. And, perhaps most importantly, Sword and Shield have slain the sacred cow of traditional random encounters, which have made wandering feel like a chore far too often. Sword and Shield make you feel as if it values your time during the game.

Sword & Shield solves all of these issues while maintaining Pokemon’s unique appeal, which is accentuated by the Switch’s vast graphical improvement over the 3DS.

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I have no desire to return. Sword and Shield have a very standard setup: you choose one of three starter Pokemon and then travel around the Galar area capturing and training more, defeating eight unique and exciting gym challenges, and becoming a Pokemon master in about 40 hours.

As usual, the wild variety of these elemental Pokemon enriches the deep turn-based combat, from their vastly diverse and brazenly odd appearances to the large selection of moves they learn to the stats they intrinsically have.

During the campaign, it’s as wholesome and approachable as ever, but hidden stat mechanisms and a “secret” end-game of breeding and battling flawless Pokemon provide those of us who want to get hardcore with it with practically unlimited depth to explore. That’s a challenging balancing act that Pokemon has largely excelled at.

While previous generations made the wise decision to eliminate HMs, the mechanisms that replaced them have been developed even further in this generation.

When it comes to moving around the map, I thought I’d miss Sun and Moon’s rideable Pokemon, but Sword and Shield’s Rotom Bike and Corviknight Taxi services are so quick, easy, and seamless that they leave the previous system in the dust.

The Rotom Bike instantly travels on land and water, and the fast-travel system (a massive, terrifying bird taxi) is unlocked directly after the first gym. It’s as simple as looking at the map and selecting a destination; there’s no long animation involved, and your destination is only a brief loading screen away.

There are also many more travel options than normal, with numerous Pokemon Centers in larger towns and sites to visit, both in the middle of routes and in the new open-world-like Wild Area. It’s simple to go backward.

All of these enhancements to the quality of life are excellent, but they pale in comparison to the game-changing new approach to wild Pokemon encounters.

Traditional random encounters have been replaced by Pokemon that are visible and inhabit the overworld like they are in Let’s Go Pikachu and Eevee – something I’ve wished for in a big Pokemon game for what feels like a decade.

(Wait a minute, it’s been a decade.) You don’t fight them if you don’t touch them; it’s as simple as that. Every walk over the map is no longer like putting on a blindfold and walking through a minefield.

The incredibly early introduction of the amazing new Wild Area, which also opens up within the first two hours, is a significant reason for all of this decision.

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It’s a vast, open area surrounded by sheer cliffs and dotted with tree groves, lakes, and little islands. It’s a little uninspiring physically, but there are some (decorative) ruins and a beach region with massive rocks deeper within.

And I was instantly impressed by the fact that the camera may be freely controlled with the right joystick for the first time in a Pokemon game.

Pokemon Sword and Pokemon Shield are the closest I’ve ever seen to my ideal Pokemon RPGs. Better cutscenes, companion Pokemon, the whole Pokedex, and a more visually intriguing Wild Area would all be nice, but nitpicking isn’t useful when everything else is so enjoyable to play.

They respect my time in a great way, and the elimination of monotony from random encounters and other miscellaneous activities reduces it to nothing but the pure and lovely fun of catching, training, and battling fantastic creatures. And, hey, if I miss the monotony of breeding, I can always go back to it.

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4. Animal Crossing: New Horizons

Animal Crossing: New Horizons for Nintendo Switch - Nintendo Game Details

Even though there are so many various types of Animal Crossing players, Animal Crossing: New Horizons manages to improve the virtual lives of every single one of them. There’s a near-endless bounty of bugs, fish, and furniture to collect for The Collector, new tools, and few boundaries to what you can craft and customize for The Designer.

But it’s The Artists, The Decorators, and The Dreamers who should be most excited: there’s an entire island to decorate, increasing the customizable space far beyond the confines of your house, which is all previous Animal Crossing games allowed them to do.

You may add a swimming pool on the beach, erect a big kaiju statue in your garden, and even shift mountains. New Horizons allows you to customize so much that I’m just as excited to see what folks come up with as I am for recent, critically acclaimed craft-’em-ups like Super Mario Maker 2 or Dreams.

Nintendo made several questionable decisions to give a blank slate for you to customize the hell out of, which resulted in Animal Crossing: New Horizons getting off to a poor start. Yes, Animal Crossing is notorious for its delayed start.

New Horizons, on the other hand, is even slower: At first, the island’s sole residents are two brave locals and a hardworking raccoon family. It’s just you, trees, water, rocks, and the steady accumulation of buildings and animal residents over several (real-time) days while you’re cut off from any mainland.

Moving to a new town with bustling businesses and animals going about their full lives has a distinct vibe, and while designing a town from the ground up allows for a lot of customization, it takes too long to get to the good stuff.

And when I say “excellent stuff,” I’m referring to the basics: The museum, shops, and even access to portions of the island that require the use of tools like the pole and ladder are all days away from when you first start playing New Horizons on your Switch.

Animal Crossing: New Horizons, like previous games, make use of your Nintendo system’s real clock, which means many game objectives are trapped behind a “sleep wall.”

In New Horizons, you must wait until the next actual day to see the bridge you built, the business you upgraded, or the animal you brought to town come to fruition, similar to the paywall found in certain mobile games, which demands you to spend real money for resources to continue.

There’s simply not enough to do in these early days when the sleepy island awakens. You won’t be able to mount cliffs or cross rivers until you’ve met a set of conditions that span several days in real-time. To make matters worse, resources decrease and reset daily, so you can’t even successfully farm for bells while you wait unless you go fishing or bug hunting. Unless, of course, you change the system clock to get around it.

In some manner, you’ll finally have access to the tools you need to make your island into whatever you want it to be, and that’s where Animal Crossing: New Horizons truly distinguishes itself from its predecessors — and shines.

The ability to customize the island is a significant step forward. I adore the terraforming tools, which allow you to quickly create hills, cliffs, land bridges, waterfalls, lakes, little islands, and rivers.

If you want to channel your inner Bond villain, you can flatten the entire island and build a tower of waterfalls adorned with skulls. You can also make bridges and ramps to connect your island’s remote areas, as well as move any buildings you choose at any time.

Finally, you can put the things you craft and buy outside as well, which is a significant step forward in terms of enjoyable customization. Simply by dumping things on the ground, you can make a cool beach hangout or a zen temple on a cliffside.

I’m more excited about the absolute freedom to create a bespoke island in New Horizons than anything else, and I’m looking forward to fanning community tributes to Zelda, Mario, and other pop culture recreations, as well as original concepts.

I became engrossed in island decoration (mainly because decorating your island unlocks new tools) and neglected to extend and decorate my home. The new home decorator, on the other hand, is better than ever, with a clever new tool that allows you to arrange everything without having to handle it, a 360-degree perspective, and plenty of fascinating, interactive things you can add to your house.

You can turn on projectors and lamps, listen to music on turntables and boomboxes, and even play animated wallpaper. The number of things to buy, find, and now craft appears to be bottomless — and it may continue to grow, depending on Nintendo’s undisclosed update plans.

In Animal Crossing: New Horizons, crafting changes the way you buy furniture, clothing, and tools. Although you may now customize many basic designs, there’s a drawback: because every game now needs to mimic Minecraft, the core of creating in New Horizons is smashing trees and rocks to see what falls out.

This is a sluggish process, which is made up of your freshly manufactured tools breaking down and continuing the crafting cycle.

There are no shortcuts, and it’s more like busywork than fun: You pick up each rock after whacking it four times. Each. Person. At. A. Time. And, while you can strengthen your tools to make them more robust, I’ve made about 15 fortified fishing rods at this point, each after the previous one broke at an inconvenient time. (Tip: Keep your crafting bench with you at all times to make a backup tool in an emergency.)

There’s no reason to leave it at home.) I liked plopping down bells for bizarre, Nintendo-designed furniture sets and even weirder apparel in pre-made shapes from shops than dealing with the crafting effort.

Animal Crossing: New Horizons: An enlarged, polished, next-generation revival of a classic Nintendo game follows in the footsteps of The Legend of Zelda, Pokemon, and Super Mario, all of which found new life on the Nintendo Switch.

Perhaps most importantly, Animal Crossing: New Horizons, like Breath of the Wild and Super Mario Odyssey, is full of surprises. I’m excited to see what’s next: Seeing interesting community-made islands, special events, and seasonal changes.

It took much too long to get to the most exciting portion of my island remodeling (until I cheated), but now that New Horizons is laid out before me, I have plenty to accomplish, huge ambitions for my island, and a lot to anticipate.

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